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Thorsten Froehlich wrote:
> No, not completely new. The current problem is that POV scenes are
> extremely hard to parse by any outside program (made even harder by the
> programming features introduced with 3.0).
Well, that's another side of the story (?). I believe some sort of export function
that wrote a target file in a target format should be a better solution, as that
wouldn't require as strict syntax as required by an external parser. I guess that
POV's inner representation of an object is easier to export than it is for an
external program to rebuild the object from reading a scene file written by a
user, as there are as many ways of indenting and coding as there are users. A lot
of data could also get lost that way, I suppose.
----------------------------------------------------
Mikael Carneholm, B.Sc.
Dep. of Computer Science and Business Administration
Personal homepage:
http://www.studenter.hb.se/~arch
E-mail:
sa9### [at] ida utb hb se
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