POV-Ray : Newsgroups : povray.programming : URGENT: FRAME structure : Re: URGENT: FRAME structure Server Time
28 Jul 2024 20:25:20 EDT (-0400)
  Re: URGENT: FRAME structure  
From: Mikael Carneholm
Date: 21 Aug 2000 14:47:45
Message: <39A1794B.76E9040D@ida.utb.hb.se>
Thorsten Froehlich wrote:

> No, not completely new.  The current problem is that POV scenes are
> extremely hard to parse by any outside program (made even harder by the
> programming features introduced with 3.0).

Well, that's another side of the story (?). I believe some sort of export function
that wrote a target file in a target format should be a better solution, as that
wouldn't require as strict syntax as required by an external parser. I guess that
POV's inner representation of an object is easier to export than it is for an
external program to rebuild the object from reading a scene file written by a
user, as there are as many ways of indenting and coding as there are users. A lot
of data could also get lost that way, I suppose.

----------------------------------------------------
Mikael Carneholm, B.Sc.
Dep. of Computer Science and Business Administration


Personal homepage:
http://www.studenter.hb.se/~arch
E-mail:
sa9### [at] idautbhbse


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